Back to Activities A sscout leader teaching a child

Draw a World Where the Problem Is Solved

Instructions

In this activity, learners will draw a world where the problem is solved, without using any words. They have one minute to draw, and then they will pass it to the right, where the next person will continue.

They will think about what the world looks and feels like, and what tools and resources are needed. Keep passing to the right until the paper ends up back with the first person to draw on it. Then give time to discuss what each par t of the drawings represents.

Materials

Paper and pens

Time needed

10 minutes

Age range

  • 7 to 10
  • 11 to 14
  • 15 and above

Challenges

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Time needed

10 minutes

Age range

  • 7 to 10
  • 11 to 14
  • 15 and above

Challenges